![]() Easy cross-platform shader support – write your own shaders in one shader language and GMS2 will automatically port it to all platforms.Large community with wide range of tutorials.Easy to learn – requires little programming knowledge which means that those without technical experience, such as designers or artists, can create their projects without the help of a programmer.Platform: Windows, OS X, Linux, HTML5, Windows Phone, Android, iOS, Amazon Fire, PS3/4/Vita, Xbox One No AdNetwork support – no native support for in-game ads.Occasionally confusing terminology – almost everything is referred to as a scene, which can confuse people coming from another engine.Data is spread among many classes, which means it’s not very cache-friendly and is difficult to vectorize and parallelize. Difficult to optimize – OOP architecture.No built-in way to import atlases – relies on plugins to import atlases from other engines.Easily expanded scripting system – along with inbuilt support for C++, GDScript, VisualScript, and C#, the community has added support for D, Nim, and Python.Built-in documentation linked to the internal ScriptEditor – easily access the documentation for any class by Ctrl-clicking its name in the in-engine text editor. ![]()
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